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Resources in FATE

Resources

(Copied from Fate Core Rules, all rights belong to them)

Resources describes your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent wealth in a particular setting—in a medieval game, it might be tied to land or vassals as much as gold; in the modern day, it might mean a number of good lines of credit.

This skill is in the default list to give you a basic, easy way to handle wealth as an abstraction without getting into minutiae or bookkeeping. Some people might consider it odd to give a static skill rating for something that we’re used to seeing as a finite resource.

Actions

Overcome: You can use Resources to get yourself out of or past any situation where throwing money at the problem will help, such as committing bribery or acquiring rare and expensive things. Challenges or contests might involve auctions or bidding wars.
Create an Advantage: You might use Resources to grease the wheels and make people more friendly, whether that represents an actual bribe (I Scratch Your Back...) or simply buying drinks for people (In Vino Veritas). You can also use Resources to declare that you have something you need on hand, or can quickly acquire it, which could give you an aspect representing the object.

Stunts

  • Money Talks: You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause.
  • Savvy Investor: You get an additional free invoke when you create advantages with Resources, provided that they describe a monetary return on an investment you made in a previous session. (In other words, you can’t retroactively declare that you did it, but if it happened in the course of play, you get higher returns.)
  • Trust Fund Baby: Twice per session, you may take a boost representing a windfall or influx of cash.

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