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DC-2-01 Compressor Pistol in Dungeons & Dragons 5e

DC-2-01 Compressor Pistol

Firearm

Common

Mods
  • Accessories
  • Brace
  • Compressor (Gas System)
  • Magazine
  • Small Sight
  •   Magazine Size: 8 (every D10 counts as one shot)   Cartridge: Compressor Stakes   Special Maneuvers
  • Overpressured Shot - Using a Bonus Action, increase your next attack's AP rating to AP III and add the pinning effect without the HP requirements, but fire only one shot, dealing 1d10 damage. This doubles the range of the pinning distance to 40 feet and the projectile's effective range goes up to 60 feet and 120 feet for long range. Critical failures on the attack roll while using this feature immediately cause the weapon to jam. An overpressured shot will alert enemies within 60 feet.
  • Precision Shooting - Hold the weapon with both hands to improve your chances to hit, you receive a +7 bonus to hit for your subsequent attacks on this turn (must have a free hand). You may not fire an offhand weapon as a Bonus Action if you use this maneuver.
  • Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one with a negative modifier of -8 to hit as an attack. If successful, roll burst damage twice. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
  • Trickshot - Designate a specific body part to hit as a Bonus Action for your next attack and deal specific conditions to the target on a hit. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.

  • Torso: The target is dazed until the start of your next turn
    Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
    Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn     Special Properties
  • Armor Piercing II
  • Heavy Rounds - Deals damage to poise.
  • Light - Can be wielded in both hands.
  • Pinning - If more than half the target's remaining HP damage is dealt in a single attack, the target is launched in a straight line away from you up to 20 feet away and takes falling damage for every 10 feet the target was pushed back if it gets pinned to a surface. The creature must be medium or smaller for this effect to work. If no vertical surface is available, the target is only pushed up to 20 feet in a straight line away from you. If pinned to a surface, the target will be Restrained until the start of your next turn.
  • Stealthy - Firing this weapon does not alert enemies that are outside of initiative or when you attack while hidden. After attacking, roll a Stealth check versus the target's Passive Perception.
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D10, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 1-handed

    The Drakaan-manufactured DC-2-01 is capable of launching one of the most powerful projectiles out of any sidearm, but it is fairly limited in range. Drakaan compressors are a stealthy weapon class that operates off of electric motors to pressurize internal chambers with air or other gases to launch the weapon at fairly high, but subsonic velocities. Most electric compressors make a substantial amount of noise but these are designed with baffles to reduce audible distances substantially and prevent hearing loss. They were at one point modified construction equipment that were used in workers' uprisings against the oppressive Progenitors in the Drakaan's original plane of existence. The compressors used by the Drakaan on Dunia are strictly built as weapons of war however, especially to combat the larger, more dangerous fauna and mutated monsters that rove the wastes.

    Type Damage Damage Range
    Simple Ranged 2d10 (Burst) 1d10 (Single Shot) Piercing 30/60


    Weight: 5lbs


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