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Demolishing Tremors in Dungeons & Dragons 5e

Elementara

Demolishing Tremors

4-level Evocation

Casting Time: 1 action
Range/Area: Self (20-ft. radius)
Components: V, S
Duration: Instantaneous
You channel the power of the earth into a devastating rampage, causing the ground beneath you to shake and tremble in a 20-foot radius centered on you. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature is knocked prone, paralyzed until the start of your next turn, and is pushed to the edge of the area or pulled into the center (your choice). On a successful save, a target is moved, but you don't paralyze it or knock it prone. If the ground in that area is anything less than indestructible, it becomes difficult terrain until cleared.

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