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Garden of Bones in Dungeons & Dragons 5e

Playing Dead

Garden of Bones

3-level Conjuration

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S, M
Materials: three bones
Duration: Concentration, up to 10 minutes
A garden of skeletal limbs and sharp shards of bone emerges from the ground in a 30-foot radius centered on a point within range. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 3d4 piercing damage for every 5 feet it travels.   For the duration of the spell, the skulls speak in a language of your choice or emit laughter, screams, or whispers.   A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the bones until the spell ends. A creature restrained by these bones can use its action to make a Strength check against your spell save DC. On a success, it frees itself. If a creature with bones dies from damage dealt by this spell, that creature’s bones are ripped from their bodies and added to the garden.   When the spell ends, the bones dissolve into bone dust.
Available for: Druid, Necromancer, Witch, Wizard

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