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Playing Dead

Spinal Whip

1-level Transmutation

Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: Concentration, up to 1 minute
Leaning forward, you draw forth an elongated and serrated spine that grows from your back, creating a whip of vicious bones in your hand. This magic whip counts as a martial weapon with which you are proficient. It deals 1d8 slashing damage on a hit and has the finesse, light, and reach properties. In addition, when you use this whip to attack a target and score a critical hit, you regain hit points equal to half the damage dealt.   If you drop the whip or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can grow another spinal whip out of your back, causing a new one to appear in your hand (no action required).
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 and the reach increases by 5 feet for every other slot level above 1st.
Available for: Necromancer, Sorcerer, Warlock, Witch, Wizard

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