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The Intellectual in Genesys

The Intellectual

The intellectual archetype represents a character who has a background grounded in some sort of intellectual pursuit. This pursuit could be science, medicine, teaching, or even magic. You should choose this archetype if you want to make a character who focuses on one of those intellectual pursuits. You should also choose this archetype if your character comes from a highly educated background.

Starting Abilities

2
1
3
2
2
2
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 8 + Brawn
    • Starting Strain Threshold: 12 + Willpower
    • Starting Experience: 100

Special Abilities

Starting Skills: An intellectual starts with one rank in Knowledge during character creation. They obtain this rank before spending experience points, and may not increase Knowledge above rank 2 during character creation.

Brilliant!: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next check they make during that turn, you count their ranks in the skill being used as equal to their Intellect.

Source
Genesys Core Rulebook: 38

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