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Replacement Series

Magic Weapon

2-level Transmutation

Casting Time: 1 bonus action
Range/Area: touch
Components: VS
Duration: Concentration, up to an hour
You touch a weapon, imbuing it with magic until the spell ends. A nonmagical weapon becomes magical, and the weapon gains a +1 bonus to attack rolls and deals an extra 1d4 force damage.   A creature wielding the weapon can use a bonus action to make it start or stop glowing. The wielder chooses the color and amount of bright light from a 5-foot radius to a 30-foot radius, with dim light for an additional equal distance.
At higher levels: When you cast this spell 4th level or higher, the bonus increases to +2 and the force damage increases to 1d6. At 6th level or higher, the bonus increases to +3 and the force damage increases to 1d8.
Available for: Inventor, Paladin, Ranger, Sorcerer, Wizard

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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