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Sammy The Bartender in Fallout RPG

Sammy The Bartender

Level 6, Ghoul,
Mighty Character (90 XP)

Sammy Has Worked for Carol Channing for Most of his life. Before the War he was her driver and personal assistant. He now serves as her bartender at the State Theater. He looks out for Carol and is mindful of people who enter her establishment. He does not have any Romantic interest in Carol but is a loyal Friend and Confidant.

S P E C I A L
7 7 6 4 5 8 5
HP Ini Defense
11 15 1
Carry Weight Melee Bonus Luck Points
220 +1d6 4
Phys. DR Energy DR Rad. DR Poison DR
1 0 immune 0
Name Rank
Athletics     STR 5
Barter     CHA 3
Big Guns     END 1
Explosives     PER 1
Melee Weapons     STR 2
Pilot     PER 1
Small Guns     AGI 6
Speech     CHA 1
Survival     END 1
Throwing     AGI 1
Unarmed     STR 1

( TAG skill )

Attacks
COMFORT GRIP DOUBLE-BARRELLED SAWED OFF SHOTGUN: AGI + Small Guns (TN 14), 5 Damage Dice Spread, Vicious, Piercing 1, Close Quarters, physical damage, Range C,

SWITCHBLADE: STR + Melee Weapons (TN 9), 3 Damage Dice Piercing 1, Physical damage.

UNARMED STRIKE: STR + Unarmed (TN 8), 3 DC Physical damage
Special Abilities
Necrotic Post-Human: You are immune to radiation damage. In fact, you’re healed by it—you regain 1 HP for every 3 points of radiation damage inflicted upon you, and if you rest in an irradiated location, you may re-roll your dice pool when checking if your injuries heal. In addition, Survival becomes a Tag skill, increasing it by 2 ranks.

Party Boy: You cannot become addicted to alcoholic drinks, and whenever youdrink an alcoholic drink, you heal +2 HP.

Shotgun Surgeon: Your ranged attacks using shotguns gain the Piercing 1 damage effect, or add +1 to any Piercing X damage effect the weapon already had.
Inventory
Slacks and Dress Shirt with Suspenders and, Vest, Old Fedora, Switchblade, Sawed Off Shotgun. 2 Bottles of Gin.

Wealth 2

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