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Giga Chad in Fallout RPG

nameGiga Chad
level1
xp earned41
xp to next level59
originMr.Handy Robot
Attributes
strength
6
perception
6
endurance
6
charisma
4
intelligence
10
agility
4
luck
4
luck points
4
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 0 6
Barter CHA 1 5
Big Guns END 3 9
Energy Weapons PER 0 6
Explosives PER 3 9
Lockpick PER 0 6
Medicine INT 3 13
Melee Weapons STR 3 9
Pilot PER 0 6
Name TAG Attr Rank
Repair INT 3 13
Science INT 3 13
Small Guns AGI 0 4
Sneak AGI 0 4
Speech CHA 0 4
Survival END 0 6
Throwing AGI 0 4
Unarmed STR 0 6
Combat
melee dmg
-
defense
1
initiative
10
health
10 / 10
poison dr
immune
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2) 2
Torso (3-8) 2
Left Arm (9-11) 2
Right Arm (12-14) 2
Left Leg (15-17) 2
Right Leg (18-20) 2
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Buzz saw Melee Weapons 3d6 C <1
  Effects Piercing 1 Qualities Weight
Flamer Energy Weapons 3d6 C <1
  Effects Burst, Persistant, Spread Qualities Weight 4
Pincer Unarmed 2d6 C <1
  Effects Qualities Weight
Ammo
Caliber Type Count
Perks & Traits
Perk Rank
Mr. Handy N/A
Mister Handy has 360° vision and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of PER tests that rely on sight and smell by 1. It moves through jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacle.
Immunities
Immune to Poison, Radiation, and Disease. The Mister Handy reduces all Poison or Radiation damage suffered to 0 and cannot suffer any damage or effects from Disease.
Chemist 1
Chems you create last twice as long as normal (see p.164). In addition, you unlock chems recipes that have this perk as a requirement.
Perk Rank
Integrated Boiler Attachment N/A
Has a Boiler attachment to make hot coffee or tea or to boil or sanitize water.
Robot
The Mister Handy is a robot. They are immune to the effects of starvation, thirst, and suffocation. They are also immune to Poison and Radiation damage. However, machines cannot use food and drink or other consumables, they do not heal naturally, and the Medicine skill cannot be used to heal them: damage to them must be repaired.
Gear
Item Weight
Intergraded Boiler MOD <1
Standard Plating MOD <1
Robot Repair kit 4
Multitool 1
Lab Coat 1
Mentats (1 Dose) <1
Stimpack (1 Dose) <1
First Aid Kit 2
Item Weight

caps 10

carry weight 12 / 150

© 2021 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S and/or other countries.
The 2d20 system and Modiphius Logos are © Modiphius Entertainment Ltd. 2015-2021. All 2d20 system text is © Modiphius Entertainment Ltd.
Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

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