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Type: Werewolf in Genesys

Type: werewolf
Tier: 0
Activation: Out-of-Turn Incidental, Strain is above Strain Threshold, Once per Session
Ranked: No
After being incapacitated due to exceeding their Strain Threshold while in their normal form, they undergo the following change:
  • All Strain is healed
  • +1 Brawn (to a maximum of 5). Remember to temporarily increase Soak.
  • -1 Intellect and Willpower (to a minimum of 1)
  • Gain Claws. If an attack or a similarly aggressive Action/Manoeuver is not made with this weapon each Turn, the character must make a Discipline dd check. This check receives +d per Turn it is succeeded on, resetting after a Wound has been inflicted.
  • Their jaws elongate into muzzles, hair (or scales, if appropriate) thicken and grow all over the character's body, and the pupils of their eyes become catlike slits. It is likely that other people will react poorly to this - in general, Upgrading the Difficulty of all social checks is to be expected.
  • Effects last for 6 hours before returning to the character's previous state, along with their previous amount of Strain.
  • Once per Session: Discipline ddd to resist changing or to change early in response to suffering Wounds or Strain.

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