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Domination (cantrip)

Domination (cantrip)

Domination is a catch-all category for all of the mage's esoteric mind-affecting abilities. At its core, it relies on disrupting the synaptic harmonics of an organic brain so that it becomes more clumsy, or loses the ability to differentiate between friend and foe.


Activation: Magic dd combat check to cast, (Concentration and +1 Strain on further Turns to maintain), single target, Short Range
Until the end of the this character's next Turn the target suffers -d to all checks.

Before making a Domination check, choose any number of additional effects from the table below:


ModifierEffectCost
EnervateIf a target suffers Strain for any reason, they suffer +1 Strain.+d
RangeIncrease the Range of the ability by one Range band. This modifier may be added multiple times, increasing the Range by one each time.+d
Extra TargetThe ability affects one additional target within the Range of the ability. In addition, after casting this ability you may spend a to affect another additional target within Range (and trigger this multiple times, spending an a each time.)+dd
LeechThe target's Strain Threshold or Wound Threshold (wielder's choice) is reduced by the wielder's casting characteristic. The Caster's Strain Threshold or Wound Threshold (same as chosen) is increased by an equal amount.
This effect may not be combined with the Additional Target modifier.
+dd
CompelAfter the target makes a check, you may change one die face in the pool to any other face on that die.+dd
ParalyzeThe target is staggered for the duration of the ability.
This effect may not be combined with the Additional Target modifier.
+ddd

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