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homebrew

Rift-Kite CR: 2 (450 XP)

Huge beast, unaligned
Armor Class: 14
Hit Points: 59 ( 7d10+21 )
Speed: 15 ft , fly: 80 ft , swim: 40 ft

STR

10 +0

DEX

18 +4

CON

12 +1

INT

4 -3

WIS

16 +3

CHA

12 +1

Saving Throws: Dexterity +7
Skills: Acrobatics +7
Perception +6
Passive Perception 16
Languages: none
Challenge Rating: 2 (450 XP)

Instant Adaptation Once per turn, as a reaction to getting struck with elemental magic damage (from an attack, from an environmental effect, or from a spell), the rift-kite changes its elemental alignment. This change gives it resistance to the triggering damage type, but vulnerability to a different element. The table below shows which elements are linked.  

Resistant to...
Vulnerable to...
Fire
Thunder
Thunder
Lightning
Lightning
Acid
Acid
Cold
Cold
Fire

Actions

Attack The rift-kite can make choose one of the below options for its singular attack.
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage.
Tail-Whip Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 2d6+4 slashing damage.   Alight As a bonus action, the rift-kite can move half its speed in order to change altitude, including from the ground to the air or vice versa.


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